🔥🔥🔥 Batman And Mr Hyde Character Analysis

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Batman And Mr Hyde Character Analysis

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The Psychology Of Bruce Wayne - Batman Begins Analysis

However, the series concluded without Anarky making an appearance, and with no explanation given by anyone involved in the production of the series for the failed appearance. I call that a good day at the office. Fabian Nicieza , author of the issue and storyline in which Anarky appeared, depicted the character as being held hostage by Armstrong, "paralyzed and catatonic ", [11] encased in an iron lung , and connected to computers through his brain. This final feature allowed the character to connect to the internet and communicate with others via a speech synthesizer. Regardless, Nicieza did desire to use Machin and properly return the character to publication, and so favored presenting Ulysses H. Armstrong as Anarky, and Lonnie Machin as Moneyspider, a reference to a secondary name briefly used by Grant for Anarky in storyline published in The reactions to Robin No.

With the conclusion of Robin , Nicieza began authoring the Azrael series, leaving any future use of Anarky or Moneyspider to author Christopher Yost , who would pick up the Robin character in a new Red Robin series. However, in the ensuing months, Yost only made one brief reference to Anarky, without directly involving the character in a story plot. The series was concluded as a result of The New 52 , a revamp and relaunch by DC Comics of its entire line of ongoing monthly superhero books, in which all of its existing titles were canceled.

While Anarky was "rising in profile in other media" by mid, the character had yet to be reintroduced to the status quo of the Post- New 52 DC Universe. In the lead up to the publication date, at a panel event at the New York Comic Con , Jensen was asked by a fan holding a "plush Anarky doll" what the character's role would be in the story. Jensen explained that Anarky "would have a very big hand" in the story, and further explained, "you can understand what he's doing even if you don't agree with what he's doing.

Anarky is depicted as rallying a group of followers and evacuees to occupy a sports stadium, on the basis that the area the stadium was built upon was gentrified at the expense of the local community and should be returned to them. Prior to the fictional events of the series, this Anarky detonated a bomb in the city of Neotropolis that resulted in a public riot. She disappears before Superman and Power Girl can apprehend her. In the series, she is portrayed as a hacker that is allied with such characters as Doctor Impossible , the Hourman , and Johnny Sorrow.

Teased as a "very unlikely ally," [47] Anarky appears for the first time in DC Rebirth on May 24, Revealed in Detective Comics May , a redesigned Anarky offers to help Spoiler in her new quest against vigilantism in Gotham. Anarky , here pitted against the former Robin Jason Todd. Writer Tim Seeley expressed that he decided to pair up the Red Hood and Anarky because he feels that they were similar characters, he stated; "To me, what made that [pairing] interesting is that Red Hood is the bad seed of the family, to some degree.

And I can play that against Anarky, who in some ways, could be a fallen member of the Bat family. The way that James [Tynion] played Anarky in Detective Comics is he shared a lot of the same goals and motivations with the [ Gotham Knights ] team, but he's also a guy who has a tendency to run afoul of Batman's beliefs. Anarky has undergone several shifts in his characterization over the course of the character's existence.

These were largely decided upon by Alan Grant, who between the creation of Anarky to the end of the Anarky series, was largely the sole author of the character. After the departure of Grant and Breyfogle from DC Comics, Anarky's characterization fell to various authors who utilized him thereafter. Lonnie Machin is introduced as a twelve-year-old school boy. An only child , he shares his physical traits of light skin and red hair with both of his parents, Mike and Roxanne Machin, a middle-class family living in Gotham City. Grant laconically described Lonnie Machin as "a serious-beyond-his-years teenager who wants to set the world to rights. This was intended to contrast with Batman, who fought crime due to personal tragedy, while Anarky would do so in the name of ideals and beliefs.

Referring to the tradition established by Stan Lee and Jack Kirby of saddling teenagers with personal problems, Grant purposely gave Anarky none, nor did he develop a girlfriend or social life for the character. As Grant wrote for the Batman: Anarky introduction, this was intended to convey the idea that Anarky was single-minded in his goals. The resulting shock of discovering at such a young age that the world was in turmoil precipitated Lonnie Machin's rapid maturation and eventual radicalization.

Anarky's introduction during the late s was part of a larger shift among supervillains in the Batman franchise of the time. But unlike sociopathic vigilante anti-heroes like the Punisher , an anti-villain like Anarky provides some interesting food for thought. Sure, he breaks the law, but what he really wants is to save the world Breyfogle's characterization of Anarky has shifted on occasion, with him at times referring to Anarky as a villain, and at other times as a hero. In his introductory essay composed for Batman: Anarky , Breyfogle characterized Anarky as not being a villain, but rather a "misunderstood hero", and continued "he's a philosophical action hero, an Aristotle in tights, rising above mere 'crime-fighter' status into the realm of incisive social commentary.

He's definitely not a superhero, although it depends on who you talk to. So the interplay between him and Green Lantern and him and Superman is not the usual kind of hero interplay. Grant has been more direct in his description of Anarky's virtuous attributes: "In my eyes, Anarky's a hero. Anarky's the hero I want to be if I was smart enough and physically fit enough. That is because most people might gripe about the political situation, or various aspects of the political situation, and wouldn't advocate the total overthrow of the system under which we live. Anarky certainly does that, and more.

In creating stories involving Anarky, other writers have played off this anti-heroic and anti-villainous tension. James Peaty made the heroic and political comparisons between Lonnie Machin and Oliver Queen the central theme of his Green Arrow story, "Anarky in the USA": "Anarky comes to find Ollie because of his reputation and is quite disappointed in Ollie's reaction towards him. However, as the story unfolds, Ollie has to re-assess his initial reaction to Anarky and his own much vaunted 'radical' credentials.

Like, he's trying to do the right thing; he believes he's doing the right thing; from Batman's perspective he's not; but from a dramatic perspective, if you look at him, there's a really good argument to be made for what he does and why he does it. In the character's video game debut in Batman: Arkham Origins , creative director Eric Holmes dubbed Anarky a "classic anti-villain". However his approach is rebuked on the basis that their methods are nothing alike. On two occasions Grant nearly went against Dennis O'Neil's early wish that Anarky not kill opponents. These events include his appearance during the Batman: Knightfall saga, in which Grant briefly portrayed Anarky as preparing to kill both the Scarecrow and Batman-Azrael.

In the story, a time traveler shows Batman a possible future in the relatively not-too-distant year of An aged Batman is framed and sentenced to death for murder , but Anarky, now an adult, sympathizes with the fallen hero and breaks into the prison in an attempt to rescue Batman. However, Batman resists his help, on the basis that Anarky has killed others in the past, and the two never reconciled their differences. Grant later expressed relief that he had not fully committed to portraying Anarky as a potential murderer, as he felt "Anarky would have compromised his own beliefs if he had taken the route of the criminal-killer.

Anarky takes business elites hostage and places them on public trial, broadcast from a pirate television show. He charges these men with such crimes as the creation of land mines that kill or cripple thousands, funding Third World dictators, polluting the air with toxic chemicals, and profiting from wage slavery , and threatens each man with a bomb if the public should find them guilty. When the explosions take place, it is revealed that the bombs are fake, and the public trials were only intended to expose the men and raise public awareness. One bomb explosion carried a specific message. It unfurled a banner that denounced lethal weapons. Norm Breyfogle was also under the false impression that Anarky had killed for several years, having failed to realize the original script for Anarky's debut storyline had been rewritten.

Grant eventually explained the situation to Breyfogle in , during a joint interview. During this time, DC Comics described Anarky as an "anti-establishment loose cannon trying to do good as a hero to the disenfranchised". In fact, Anarky exists primarily to challenge the status quo of hierarchical power, and he may be the first mainstream comics hero of his type to do it consistently and with such rational intelligence. In the initial years following Anarky's creation, Grant rarely incorporated the character into Batman stories, being reserved for stories in which the author wished to make a philosophical point.

In this early incarnation, Anarky was designed as an avatar for Grant's personal meditations on political philosophy, and specifically for his burgeoning sympathy for anarchism. Within the books, the nature of the character's political opinions were often expressed through the character's rhetoric, and by heavy use of the circle-A as a character gimmick. The character's tools often incorporate the circle-A motif into them. In his earliest incarnation, he would also use red spray-paint to leave the circle-A as a calling card at crime scenes. In some instances, Anarky's political behavior would stand as the only political element of the story, [50] [69] while in other instances, entire stories would be framed to create a political parable.

In Batman: Shadow of the Bat Annual 2, an Elseworlds story entitled "The Tyrant", Grant made dictatorship and the corrupting influence of power the primary theme. Batman under the influence of Jonathan Crane uses his resources to usurp power in the city of Gotham and institute a police state in which he exercises hegemonic control over the city's population. Anarky becomes a resistance leader , undermining the centers of Batman's power and ultimately overthrowing Bruce Wayne's tyranny. In the singular portrayal by an author other than Grant during this period, writer Kevin Dooley used Anarky in an issue of Green Arrow , producing an explicitly anti-firearm themed story.

Throughout the narrative, dialogue between Anarky and Green Arrow conveys the need for direct action , as Anarky attempts to persuade Oliver Queen to sympathize with militant, economic sabotage in pursuit of social justice. Literary cues illustrated into scenes were occasionally used whenever Anarky was a featured character in a comic. During the Anarky limited series, fluttering newspapers were used to bear headlines alluding to social problems. In both Detective Comics No. Over the course of several years, Grant's political opinions shifted from libertarian socialism to free market based philosophies. Grant later speculated that this transformation would be detectable within stories he'd written.

Wallace , and when given the opportunity to write an Anarky miniseries, he decided to redesign the character accordingly. Grant laid out his reasoning in an interview just before the first issue's publication. The limited and ongoing series were both heavily influenced by Neo-Tech, despite the term never appearing in a single issue. New emphasis was placed on previously unexplored themes, such as the depiction of Anarky as an atheist and a rationalist. In one issue of the series, a character asked what the nature of Anarky's politics were. The response was that Anarky was neither right-wing , nor left-wing , and that he "transcends the political divide".

Grant developed Anarky as a gadgeteer —a character who relies on inventions and gadgets to compensate for a lack of superpowers —and as a child prodigy. In early incarnations he was portrayed as highly intelligent, but inexperienced. Lacking in many skills, he survived largely by his ingenuity. In accordance with this, he would occasionally quote the maxim, "the essence of anarchy is surprise". Anarky's abilities were increased during the character's two eponymous series, being portrayed as having enormous talents in both engineering and computer technology, as well as prodigiously developing skills in martial arts.

This was indicated in several comics published just before the Anarky miniseries, and later elaborated upon within the series itself. Described as physically frail in comparison to the adults he opposes, the character often utilizes cunning, improvisation, and intelligence as tools for victory. During the Knightfall saga, the character states, "The essence of anarchy is surprise — spontaneous action Early descriptions of the character's gadgets focused on low-tech, improvised tools and munitions, such as flare guns , [61] swing lines, [50] throwing stars , [82] small spherical shelled explosives with burning fuses mimicking round mortar bombs stereotypically associated with 19th-century anarchists , [29] gas-bombs, [29] smoke bombs , [50] and his primary weapon, a powerful electric stun baton shaped as a golden cane.

As a wanted criminal, Anarky's methods and goals were described as leaving him with little logistical support amongst the heroic community, or the public at large, relegating him to underground operation. When in need of assistance, he would call on the help of the homeless community in Gotham who had supported him since his first appearance. Anarky was described as having developed skills as a computer hacker to steal enormous sums of money from various corporations in his second appearance, part of the "Rite of Passage" storyline in Detective Comics No.

According to Alan Grant, the urgency with which Anarky views his cause has necessitated that the character forsake any social life, and increase his abilities drastically over the years. In , Grant used the two part "Anarky" storyline in Batman: Shadow of the Bat to alter the character's status quo in several ways that would reach their fruition in the first Anarky series. To accomplish this feat, several plot devices were used to increase Lonnie's abilities. To justify the character's financial independence, Anarky was described as using the internet to earn money through his online bookstore, Anarco , which he used as a front company to propagate his philosophy.

A second front organization, The Anarkist Foundation , was also developed to offer grants to radical causes he supports. The cybernetic device was described as being capable of amplifying brain functions by a multiple of ten. The Anarky limited series saw the earlier plot devices of the preceding "Anarky" storyline become narrative justifications for drastically upgraded skill sets.

Anarky's earlier brain augmentation was now described as having "fused" the hemispheres of his brain, in a reference to bicameral mentality. Meanwhile, the character's business enterprises were said to have gained him millions of dollars in the dot-com bubble. The character's combat abilities were described as having progressed remarkably, and to have included training in multiple styles which he "integrated" into a hybrid fighting style. With this enhanced intelligence and financial assets, the ongoing series narrates that Anarky went on to create an on-board AI computer , MAX Multi-Augmented X-Program ; [52] a crude but fully functioning teleportation device capable of summoning a boom tube , [90] and secretly excavated an underground base below the Washington Monument.

This evolution in Anarky's abilities was criticized as having overpowered the character in a Fanzing review of the Anarky ongoing series. The rapid development was seen as preventing the suspension of disbelief in the young character's adventures, which was said to have contributed to the failure of the series. Breyfogle wrote, "Anarky's singularity is due partly to his being, at his age, nearly as competent as Batman. In Fabian Niciza's stories for Red Robin , Lonnie Machin's abilities as Moneyspider were revamped, with the character taking on the persona of an "electronic ghost.

In this condition, he acts to "create an international web that will [access] the ins and outs of criminal and corporate operations. Anarky's costume has undergone several phases in design, the first two of which were created by Norm Breyfogle, in accordance with Grant's suggestions. The original costume was composed of a large, flowing red robe, over a matching red jumpsuit. A red, wide brimmed hat baring the circle-A insignia; a golden, metallic face mask; and red hood, completed the outfit.

The folds of the robe concealed various weapons and gadgets. The red robes "represented the blood of all the innocents sacrificed in war. The connection to spirituality was also emphasized through the hat and loose fabric, which mimicked that of a priest. Breyfogle believed the loose clothes "[went] better with a wide-brimmed hat. It's more of a colloquial style of clothing This costume was also designed to disguise Anarky's height, and so included a "head extender" under his hood, which elongated his neck. This design was also intended to create a subtle awkwardness that the reader would subconsciously suspect as being fake, until the reveal at the end of Anarky's first appearance.

Despite the revelation of this false head, which would no longer serve its intended purpose at misdirecting the reader, the head extender was included in several return appearances, while at irregular times other artists drew the character without the extender. Anarky's second costume was used during the ongoing Anarky series. It retained the red jumpsuit, gold mask, and hat, but excised the character's red robes. New additions to the costume included a red cape, a utility belt modeled after Batman's utility belt , and a single, large circle-A across the chest, akin to Superman's iconic "S" shield.

The golden mask was also redesigned as a reflective, but flexible material that wrapped around Anarky's head, allowing for the display of facial movement and emotion. This had previously been impossible, as the first mask was made of inflexible metal. Being a relatively new creation, Breyfogle encountered no editorial resistance in the new character design: "Because [Anarky] doesn't have 50 years of merchandising behind him, I can change his costume whenever I want Each was slightly altered in design, but followed the same basic theme of color, jumpsuit, cloak, and hat.

These were designed for use in various situations, but only one, a "universal battle suit", was used during the brief series. Drawn by Eric Battle , the circle-A chest icon was removed in favor of a loose fabric jumpsuit completed with a flowing cape. The flexible mask was replaced with the previous, unmoving metallic mask, but illustrated with a new reflective quality. This design element was used at times to reflect the face of someone Anarky looked at, creating a mirroring of a person's emotions upon Anarky's own mask. While retaining the primary colors of gold and red, the traditional hat was replaced with a hood, and a new three-piece cuirass with shoulder guards and leather belt was added.

The mask was also altered from an expressionless visage to a menacing grimace. In attempting to present the character as a figurative mirror to Batman, the costume worn by Anarky in Beware the Batman was radically redesigned as entirely white, in contrast to Batman's black Batsuit. It consists of a tightly worn jumpsuit, cape, hood, flexible mask with white-eye lenses, and a utility belt. Upon the chest is a small, stylized circle-A in black. The costume redesign for Anarky in Batman: Arkham Origins , while stylized, attempted to thematically highlight the character's anarchist sentiments by updating his appearance utilizing black bloc iconography.

His metallic mask was replaced with a white theatrical stage mask, evocative of the Guy Fawkes mask made popular among protesters by V for Vendetta and Anonymous. We came to really enjoy those debates, even when they rarely got a little heated. In the years that followed the creation of Anarky, both Norm Breyfogle and Alan Grant experienced changes in their personal and professional lives which they attributed to that collaboration. Each man acknowledged the primary impact of the character to have been on their mutual friendship and intellectual understanding.

In particular, their time developing the Anarky series led to a working relationship centered on esoteric debate, discussion, and mutual respect. Over time, Anarky emerged as each man's favorite character, with Grant wishing he could emulate the character, [5] [26] [] and remarking that "Anarky in Gotham City" was the most personal story he had ever written, and the foremost among his three favorite stories he had ever written for the Batman mythos. With the cancellation of the Anarky series, and the eventual departure of each artist from DC Comics—first by Grant, followed by Breyfogle—their mutual career paths split, and Anarky entered into a period of obscurity.

During this period, Breyfogle came to suspect that the treatment each man, and Anarky, had received from their former employer was suspect. While professing that Anarky was the character for whom he was proudest, and that the character's narratives were among his best achievements for the amount of reaction they generated among readers, the character was also a source of some regret for Grant. Reflecting on his early secret plan to transform Lonnie Machin into a new Robin , Grant has stated that though he came to appreciate the character of Tim Drake , he occasionally experiences "twinges of regret that Anarky wasn't chosen as the new sidekick for comics' greatest hero. He often found himself disappointed to see how some characters were used or, as he felt, were mismanaged.

Both Grant and Breyfogle were invited to participate, and collaborated to reproduce a story in the style of their classic Batman: Shadow of the Bat series. Grant chose to author a story featuring the Ventriloquist. However, he had been tempted to author a story featuring Anarky, only reconsidering the idea on the basis that his disassociation from the character had left him unfamiliar with what had become of Anarky's canonical status at the time. As Anarky was created while Grant and Breyfogle were operating under "work-for-hire" rules, DC Comics owns all rights to the Anarky character. Ultimately successful, Manta and the Squad returned stateside [21]. For the team's second mission, the roster was revamped and sent to China to infiltrate a research facility trying to make meta-humans.

Though technically he was an independent contractor rather than a prisoner, Waller refused to let Manta leave, which infuriated him. Manta's third mission with the Squad was to infiltrate a League of Assassins splinter group known simply as the League, who were using American super-villain weapons to massacre people in the Middle East. David slowly found himself believing that the League's cause was a righteous one due to them wanting to make the world a better place, and purposefully ratted Deadshot and himself as spies for the Suicide Squad. Sage also placed Waller on the Squad as an active member for her subterfuge. Sage directed Manta to break out of Belle Reve and leak information on Task Force X to the public, essentially shutting down the team and Waller.

When Sage learnt the conversation was overheard by the assistant warden, Sage shot her and gave the gun to Manta. Waller, however, intercepted the plan and tried to have Sage and Hyde arrested by the F. In retaliation, Sage released all of the prisoners from their cells within Belle Reve, hoping to escape in the confusion. During the breakout, the Suicide Squad arrived to defend Waller and oppose their former teammate Black Manta. Though Manta defeated most of them by himself, Deadshot shot in the wrist, allowing Captain Boomerang to get the upper hand on him and defeat him.

Manta was returned to his cell, now charged as an actual criminal, and re-integrated on the Squad as a criminal member. Manta occasionally did missions for the Suicide Squad, again with a new roster, until he was eventually released. Now free of Belle Reve, Black Manta planned to destroy Aquaman once and for all, starting with his beloved, Mera, and Spindrift Station , an embassy for peace between Atlantis and the surface world. Posing as a reporter, Black Manta infiltrates Spindrift Station. Claiming to be sick after sampling Atlantean food, he sneaks off and begins to plant explosives around the station. He triggers the charges, damaging Spindrift Station and flooding areas. Aquaman arrives and the pair fight; Aquaman implores Black Manta to give up on their feud, but Black Manta refuses as he wants to destroy everything Aquaman stands for.

Eventually, Aquaman gains the upper hand, but unexpectedly turns his Trident on himself and offers Black Manta the chance to kill him. However, Aquaman tells Black Manta that killing him will never satisfy him. Black Manta sees the truth and surrenders. Aquaman uses the moment to apologize for killing his father. While being transported to prison, the convoy carrying Black Manta is attacked by a group called N.

Manta thought that a more direct approach was required so that Arthur wouldn't discover N. Arthur was able to stop the Shaggy Man but was badly beaten by the terrifying creature, this effected Manta's plan to destroy Atlantis as Arthur was seen as a hero once again. The N. Manta commanded a N. Unfortunately Aquaman was able to track the signal used his telepathy to its source where he found Manta. With the new evidence Arthur was able to cease hostilities between Atlantis and the surface world foiling Manta's ploy.

After his assumed death Manta resurfaces when his subordinate King Shark is defeated by the Teen Titans. Shark tells him of an unknown teen who defeated him with Hydrokinetic abilities. Manta investigated this boy and deduced him to be his son. The boy named Jackson Hyde was birthed from Lucia Hyde and he had the real map to the Black Pearl that he so desperately craved. Discovering Lucia's location, Manta assaulted her hoping to draw Jackson out, when Jackson sprung to her defense Manta kidnapped Jackson. He used the map in his son's possession to find the location of the Black Pearl. However the other members of the Teen Titans showed up and attempted to defeat Manta, with his new hydrokinetic abilities Manta easily crushed the Titans but was defeated by Jackson when he electrocuted Manta to near death.

After Manta's defeat his son Jackson took on the role of Aqualad [46]. Black Manta wouldn't be seen again for some time until the events of the Dark Multiverse 's invasion of the light. He, along with a few other villains of the positive multiverse, were approached by the dark god; Barbatos and his legion of batmen with the allure of fulfilling his greatest desire. As Aquaman and Deathstroke made their way to the planets core in search of Nth Metal , they were ambushed by David. Flanked by Dark Knights The Drowned , Red Death and Murder Machine ; Manta revealed that his deal with the dark would make him ruler of a cold and black water world where he would lord over Arthur's people with an iron hand.

Manta was one of the villains selected by Lex Luthor to be part of his Legion of Doom , a team created to find and harness the seven forces, energies hidden by the Source Wall and now once again free, which were the key to unlock the powerful Totality. With that power, they had the task of killing Poseidon , so that they could free the Triumvirate of Sea Gods and unleash their power upon Earth. Manta made a pact with the Triumvirate: their freedom and Poseidon's death, in exchange of Manta's nemesis own powers. The Triumvirate were loyal to their words, as they captured Aquaman and took away his connection with the Life Force , which they gave to Manta.

Possessing the power of Aquaman, Black Manta now ruled the oceans on Earth, controlling all the humans transformed into creature of the sea by the water polluted from the Space Kraken, a beast under control of the alien god Drogue. Black Widow Feature [Blu-ray] Bilingual. James Bond Collection Bilingual [Blu-ray]. F9: The Fast Saga [Blu-ray]. Black Widow Feature Bilingual. F9: The Fast Saga. Top rated See more. Yellowstone: The First Three Seasons. Adaptation [Blu-ray]. Hot new releases See more. The Thing [Blu-ray]. Family Ties: The Complete Series. Cruella Feature [Blu-ray] Bilingual. Chicago Fire: Season 5.

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